Elden Ring bosses are all over the place. They’re tucked into caves, guarding castles, and deep, deep underground. It can be overwhelming when you’re starting out, there are so many bosses to choose from. But with some planning and a good strategy during the fight, you can chip away at any boss in the game.
The main bosses are a lot tankier than in other Souls games, and it feels like Elden Ring multiplayer was intended to be a big focus. Your power increase seems a lot slower, too, so some of these bosses can pose a real challenge early on. So if you’re ready to face off against the bosses in Elden Ring, here’s where to find them and tips to help you survive each encounter.
If you want to avoid spoilers in regards to bosses that are part of Elden Ring’s progression or endings, be sure to avoid our ‘main’ section.
How Elden Ring bosses work
Elden Ring guide: Conquer the Lands Between
Elden Ring map fragments: Reveal the world
Elden Ring weapons: Arm yourself
Elden Ring armor: The best sets
Elden Ring Smithing Stone: Upgrade your gear
Elden Ring Ashes of War: Where to find them
Elden Ring classes: Which to choose
It’s not just the main bosses you’ll need to contend with—open world bosses are a cool new addition in Elden Ring. You might be wandering through a lake suddenly to have a dragon land on you, Skyrim-style, or be crossing a bridge and have to defeat its horseback-mounted guardian. The fights using your Elden Ring mount, Torrent, give combat a whole new dimension, a little like Sekiro’s speed and jumping turned up to 11.
You’ll also face bosses within the dungeons scattered throughout the world. The difference between most dungeon bosses and their main game counterparts feels like night and day in terms of health and difficulty. A dungeon might require you to fight a few rooms of enemies to get to a boss, whereas big bads like Godrick need you to assault a fortress and fight an entire army.
When you’re not focused on core progression, you’ll spend your time building up souls and strength through dungeons and open world bosses as a way to get stronger for the challenges the main story throws at you. This guide should help you do just that.
And if you just need to know our own estimate of how hard each boss is, we’ve given each a 🔥 rating, with 🔥 being the easiest, and 🔥🔥🔥 being the hardest.
Elden Ring bosses: location and strategy
Margit, the Fell Omen
Reward: Talisman Pouch
Location: After the ballista at the gates to Stormveil Castle
What to bring: Margit’s Shackle (purchased from Patches in Murkwater Cave)
His variable attack speed is the most challenging thing about Margit. The windup to his club attack, for instance, is very slow, but then he will suddenly draw a knife of light with his other hand and slash you before jumping away and throwing it at you. These throwing knives can be particularly annoying if you’re trying to heal after he has just jumped away.
At around two-thirds health, he’ll enter his second phase. His combos will be longer, and he’ll mix in the hammer, throwing knives, and a sword of light. The opportunities for dealing damage are slim since he’s so aggressive, and it’s best to stay away from his four attack combo. If you’re finding it too hard, you can always buy Margit’s Shackle from Patches in Murkwater Cave, letting you restrain the boss multiple times. Margit’s stance is also very easy to break using jump attacks with heavy weapons or skills such Square Off and Impaling Thrust, letting you perform a critical attack.
Godrick the Grafted
Reward: Remembrance of the Grafted
Location: Stormveil Castle
What to bring: Pure damage weapons, a big one if you want to stagger him.
Watch out for his earthquake attack, where he’ll strike an axe into the ground twice, dealing damage in an ever-larger AoE. He’ll also create a damaging whirlwind AoE that increases in size three times. When he activates the third, he’ll also spin into the air and slam down with his axe. Thankfully, his regular attacks are easy to dodge, and jumping attacks and combat skills can prove effective.
Once you get him down to around half health, he’ll start screaming and chopping at his arm. Take this opportunity to deal as much damage as you can before he enters his second phase. Right at the start of this phase, sprint for his right side to avoid his arc of flame. Now he’ll add fire attacks from his new dragon arm, his AoE whirlwind, and he’ll add a third slam to his earthquake. You can summon Nefeli for this fight, but only if you talk to her in a room to the right of the courtyard after you fight the bladed Stormhawks.
Rennala, Queen of the Full Moon
Reward: Remembrance of the Full Moon Queen
Location: Raya Lucaria Academy
What to bring: Bleed weapons, fast weapons (for stunlock)
In the first phase, she’ll float around the ceiling in a shielded cocoon. To bring her down, hit three of the child-like scholars with the glowing aura, and the cocoon will break. Rennala will then fall to the floor, letting you deal damage for a set amount of time. Once she starts to glow, back off very quickly to avoid an AoE explosion.
In her second phase, Rennala will transport you to a moonlit lake and start firing sorceries at you, beginning with a beam that will one-shot you if you’re not careful. Watch out for the crystal shards she summons to rapidly fire at you. Thankfully, she staggers pretty easily in this phase, and bleed is especially good against her. If the fight goes on long enough, she’ll create an AoE shockwave around her and summon different enemies, ranging from wolves to a dragon. If you can summon anything to kite the enemies or attack her, it’ll make the fight a lot easier. Either way, stay aggressive, and keep closing her down.
Reward: Remembrance of the Starscourge
Location: Redmane Castle, Caelid
What to bring: Anything that inflicts scarlet rot at range, or poison if not.
Elden Ring quests guide
– Elden Ring: Ranni’s quest
– Elden Ring: Blaidd’s quest
– Elden Ring: Millicent’s quest
– Elden Ring: Sellen’s quest
– Elden Ring: Nepheli’s quest
– Elden Ring: Fia’s quest
– Elden Ring: Irina’s quest
– Elden Ring: Varre’s quest
– Elden Ring: Hyetta’s quest
– Elden Ring: Thops’ quest
Radahn is a fun boss, but tricky due to his size, aggression, AoE attacks, and unpredictable aggro. When you head through the portal into the boss arena, summon allies using the signs while dodging Radahn’s ranged attacks, or using the rubble to block them. Stay at a distance until your allies bring Radahn into melee and he draws his swords.
Now, get on horseback. If you have poison or ranged, I suggest chipping him down while continuing to summon allies with the signs that re-appear once they die. If you’re melee, sprint in on Torrent to make charged attacks against his rear/horse when he concludes combos. Generally maintain distance, though, and allow your allies to distract him.
Once he’s half health, he’ll disappear and return as a flaming comet. While he’s away, run around the hill crest and summon more allies. In this phase he’ll conjure four meteors around him. Continue to summon and chip him down when possible, but stay close to the ridge-crest. When he runs away from you, he’s gonna send those meteors flying, so use the hillcrest to block them. If you are melee, this fight takes a little while, since it requires some caution in terms of getting hits and not losing Torrent to his seemingly endless attacks. I also don’t recommend summoning a friend for this, since it’s even harder without a horse.
Morgott, the Omen King
Reward: Remembrance of the Omen King
Location: Leyndell, Royal Capital
What to bring: Margit’s Shackle
Morgott is one of the hardest bosses in the game. He’s extremely quick, deals a lot of damage, and his attacks have very wide arcs. I recommend you summon Melina, and use NPC ashes like Oleg for the first phase in order to split his aggro. At first he’ll just swipe with his sword, throw knives, use his hammer, and summon light swords from above you that split the arena into sections. This is the time to get aggressive if you want Melina to live into the second phase, which is extremely helpful. Anytime he turns his back to hurt her, get some hits, then rinse and repeat. Greatshields can also be good in this first phase due to his purely physical damage attacks.
Once his health is down to half, he explodes in an AoE and his sword will gain what looks to be an occult infusion. Continue as before, but now be aware of his longer combos, and particularly, when his sword turns red and he prepares to attack. If he’s pulling his sword back to stab, he’s going to rush forward to impale you. Otherwise, it’s a two-hit attack, but because the first stun locks you, it’s likely you’ll die if you’re hit by either. The key with Morgott is timed aggression and aggro swapping in order to keep your summons alive, while being aware of his big attacks. He can kill you very quickly, but once you get used to his attacks, he shouldn’t give you too much trouble. Luckily, Margit’s Shackle also works on Morgott, giving you a little help.
Rykard, Lord of Blasphemy
Reward: Remembrance of the Blasphemous
Location: Volcano Manor, Mt. Gelmir
What to bring: Serpent Hunter
This big snake is basically the final evolution of the Yhorm fight from Dark Souls 3, or Storm King from Demon Souls—a massive boss that’s all about using a specific weapon to take them down. You grab the Serpent Hunter spear just past the fog door in the boss arena, and it’s a must for this fight, unless you want a real slogfest while constantly getting burnt by lava. Chip down the serpent and maintain distance, while you watch out for its lunges, poison spewing, and are careful of not backing up against the arena wall.
When Rykard appears in the second phase, he’ll use a sword, with slow three hit combos, and a fast repeating stab. He has massive reach, so be sure to dodge all of these. At about half health, he’ll raise his sword in the air and summon skulls that will track you and explode, so it’s time to run, or switch to a weapon with Bloodhound Step to evade them. Once this phase is over, it should be pretty easy to finish him off, just watch out for the occasional snake-head attacks from the first phase that Rykard throws into the mix, and the big charged slash that breaks the ground.
Reward: Remembrance of the Fire Giant
Location: East Mountaintops of the Giants
What to bring: As much damage as you can muster
You’ll want to be on Torrent for the entirety of this fight. The Fire Giant is massive and his attacks cover a wide area, but they don’t often hit the same spot he’s in. That means that your goal for this fight is to stay underneath him and attack the foot you can target. Occasionally he’ll send of fire orbs to pursue you and explode, or use an AoE that makes pillars of fire burst from the ground. If you’re focused on his feet, also watch out for his attack where he suddenly backsteps and brings down his weapon where he was standing.
In the second phase, the giant is on his knees. The safest place to deal damage is behind his legs, but if you do this he will frequently reposition by rolling. A more dangerous alternative is baiting his attacks then hitting his hands. Watch out for his flaming pillar AoE and when he erupts like a volcano. You can avoid the second one by hiding under his legs. This isn’t a super tough fight, but it’s main difficulty is how tanky the giant is.
Maliketh, the Black Blade
Reward: Remembrance of the Black Blade
Location: Farum Azula
What to bring: Mimic Tear ashes
For the first phase, you want to find opportunities to get close to the Beast Clergyman. He’ll frequently use Bestial incantations to hurl boulders and stone fragments at you. Also watch out for his fast slashing combos. The safest way to deal with him is by using your summon to split aggro and dealing as much damage as quickly as possible. You really don’t want this phase to drag on and become attritional, since Malekith himself is far harder.
Malekith is a real pain due to his aggression and speed. Most of his plunging attacks have an exploding AoE, he’ll jump into the air to fire projectiles at you, and any time he hits, you’ll take damage over time. Having your summon for this phase is pretty vital, since that aggro split will give you opportunities to attack. He moves a lot, but if you can predict where he’s going to land, that’ll also give you some opportunities. In general, attacking from the side or rear is better than facing him head on.
Hoarah Loux, Warrior
Reward: Remembrance of Hoarah Loux
Location: Leyndell, Ashen Capital
What to bring: Lightning
As with Morgott, you already got a chance to fight the first stage of this boss in the Erdtree Sanctuary in Leyndell. The only real difference with the live version is that he will start stomping when he gets below a certain health level, and that’s really a theme for this fight. You can avoid most of these AoE earthquakes by jumping, and that will let you stay close-ish to deal damage, though you’ll have to learn the timings.
Once you get him down to about half HP, he basically turns into a wrestler. This phase is kind of the opposite of what he was before, as now he’ll be fast, will combo for days, and try to grab you so he can perform some fancy wrestling moves. Luckily, he’s kind of a glass cannon. Cautiously find opportunities to deal damage at the end of his combos, after he tries to grab you, and after you jump his many stomps.
Radagon of the Golden Order
Reward: Elden Remembrance
Location: Leyndell, Ashen Capital
What to bring: Resistance to Holy damage, possibly a light equip load
Elden Ring: Best weapons
– Elden Ring: Godslayer’s Greatsword
– Elden Ring: Dark Moon Greatsword
– Elden Ring: Sword of Night and Flame
– Elden Ring: Marais Executioner’s Sword
– Elden Ring: Ruins Greatsword
– Elden Ring: Golden Order Greatsword
– Elden Ring: Bolt of Gransax
– Elden Ring: Devourer’s Scepter
– Elden Ring: Eclipse Shotel
– Elden Ring: Grafted Blade Greatsword
The final boss of Elden Ring is basically two fights stacked on top of each other. The first, Radagon, is a divine blacksmith with powerful AoE attacks that deal Holy damage. He also has deceptive speed, zooming towards you to swing his hammer, and teleporting around the battlefield to create explosions. I greatly recommend bringing Holyproof Dried Liver, or the Lord’s Divine Fortification incantation, as this reduces a good deal of Radagon’s damage potential.
A strong summon is recommended, such as the +10 Mimic Tear, since splitting aggro makes it safer to attack him. A lot of his AoE attacks, like the hammer strikes and lightning bolts, require precise dodging, so a light equip load can make things easier, and the reduction in resistance doesn’t matter so much if you’re using some kind of Holy damage reduction.
Once Radagon dies, you’ll have to face the Elden Beast. This part of the fight is arguably a lot simpler than Radagon, since the beast’s sword swings, exploding clouds, and the arcs of the light it fires are well telegraphed, and easier to dodge. I found the best way to deal melee damage was to get in close around its middle, since it doesn’t have much to protect against this other than the occasional fire attack or to reposition.
The other attacks to be aware of are when it flies into air to summon a ring around you that can be jumped before dodging the following explosion. Also be aware of it summoning Holy missiles similar to the Erdtree Avatars. Simply sprint to one side when you see it summoning and the missiles will fall behind you.
Mohg, Lord of Blood
Reward: Remembrance of the Blood Lord
Location: Mohgwyn Palace, Siofra River. Get there through the portal on the south-westerly edge of the Consecrated Snowfield.
What to bring: Bleed, Mohg’s Shackle
In the same way that Margit prepares you for Morgott, Mohg the Omen in the Cathedral of the Forsaken is good practice for the real deal. You can also find Mohg’s Shackle in the Subterranean Shunning-Grounds in the pit with the giant crayfish, which makes this fight a little easier. Mohg, despite his name and attacks, is actually susceptible to bleed. The first phase is very similar to Mohg the Omen, but once you get him down to around half HP, he’ll cast three red rings around you, before chanting “Nihil” three times.
Each time Mohg chants Nihil, you’ll get bloodloss, so either heal in time with his chanting or use the Purifying Crystal Tear in your Flask of Wondrous Physick to nullify the curse. You get this by defeating Violet Bloody Finger Eleonora in the Second Church of Marika on the Altus Plateau, which is part of Yura’s questline. Now, Mohg will have wings and throw a few flying attacks into the mix. This is the time to shackle him and go to town with your bleed weapons.
Reward: Remembrance of the Dragonlord
Location: Farum Azula. Descend along the cliff before the elevator up to Malekith, then lie down in the open grave.
This is one of the toughest fights in the game. Placidusax has wide attacks that basically require you to be right next to him to get any damage in. You also have to watch out for lightning strikes throughout the arena. Once you reduce his health enough, he will take off and disappear. Look out for the lightning wreathed fog to spot where he’ll emerge from, and get ready to dodge his flying swipe attack. An NPC summon is definitely recommended for this fight, as it will help you distract his aggro so you can deal damage.
Malenia, Blade of Miquella
Reward: Remembrance of the Rot Goddess
Location: Elphael, Brace of the Haligtree
Items to bring: Bleed, Frost, Bloodhound’s Step, or maybe a greatshield
I know our scale only goes up to three, but Malenia is arguably the toughest boss ever featured in a FromSoftware game. We go into more depth in our dedicated guide, but safe to say, her strength is due to two main factors: she heals herself when she hits you, even if hitting a shield, and she has one attack that can be almost impossible to deal with depending on whether you have high endurance and a greatshield, or where you’re standing.
The best bet for beating her is either trading aggro between you with magic, letting you maintain a distance, or ganging up on her with two other summons and stunlocking her into oblivion. Bleed and Frost are very good, as is anything that knocks her off her feet, such as some strength weapon skills, and magic like Comet Azur. Also make sure to bring an incantation or consumable to remove Scarlet Rot for the second phase.
Astel, Naturalborn of the Void
Reward: Remembrance of the Naturalborn
Location: Lake of Rot. Get cozy in a coffin and take a ride to meet a big bug.
What to bring: A big weapon to smack him in the head with.
You can actually fight Astel in multiple locations, but the true Astel appears towards the end of Ranni’s quest, past the Lake of Rot, in the depths of Ainsel River. Astel feels very similar to the Fallingstar Beast bosses, using lots of AoE gravity attacks, and creating clouds of stars that explode after a delay. Your best bet is to smack him in the head with jumping attacks in order to stagger him, letting you deal a critical strike. Usually with beast bosses, it’s a good idea to stick around their middle, but Astel’s AoE attacks mean this is a terrible idea.
Focus on attacking his face when you can. He will snap at you, and try to grab you with his pincers, but keep dodging and smacking his skull to stagger him. Also watch out for him teleporting around the arena, and the very occasional teleportation grab attack that he has.
Regal Ancestor Spirit
Reward: Remembrance of the Regal Ancestor
Location: Nokron, Eternal City. Light the beacons and head to the temple.
What to bring: Holy or fire damage.
This fight is very similar to the Ancestor Spirit in Siofra River, but a little harder due to the fact that this boss can heal. During the fight, the stag will summon spirit animals around the arena, then when it gets below a certain damage threshold, kill them to heal itself. This makes the fight a little longer, but it’s still not especially tough. The spirit’s breath attacks are easy to dodge, and you mainly just have to keep away from its horns.
Reward: Golden Halberd
Location: West Limgrave. Stranded Graveyard exit
The Tree Sentinel is much easier once you have Torrent, and it makes for your first real horseback challenge. Keep your distance when he’s swinging his halberd, then run past on your horse to get a couple of hits in on his rear or shielded side. He is dangerous when up close, but provided you keep evading and making passes, you’ll triumph. It also doesn’t hurt to bring some Rowa Raisins to heal Torrent.
Full-Grown Fallingstar Beast
Reward: Fallingstar Beast Jaw
Location: Mt. Gelmir. Ninth Mt. Gelmir Campsite.
Torrent helps a lot with this boss simply because it moves semi-erratically and needs to be hit on its back or on its head. Get ready for a long fight where you need to capitalize on the moments where the beast misses its close-range attacks. Watch out for its electric spikes that it summons with its pincers; you can run away in a straight line to avoid it.
Flying Dragon Agheel
Reward: Dragon Heart
Location: West Limgrave. The lake east of Stranded Graveyard.
This dragon is tough to fight if you don’t have Torrent, but otherwise, it’s relatively easy to deal damage while also evading its AoE fire-breathing. One attack to watch out for is when Agheel flies into the sky and hovers, meaning he’s about to swoop down on top of you, though it’s easy to avoid if you’re moving away from the dragon and aren’t close by. Once he slams down, be sure to smack him in the head for a little extra damage. Also, beware of his tail spin if you attack him from behind. As ever, bring some Rowa Raisins for Torrent’s health.
Reward: Ash of War: Repeating Thrust
Location: East Limgrave. At night, on the road south of the Agheel Lake North site of grace.
This mounted boss is pretty aggressive, but you can beat him by staying at a distance and dealing damage when you can. The attacks to watch out for are his jumping downward slash, which can be dodged to either side before getting some hits in, or his horse’s quick side barge when you’re up close. Generally, it’s best to hit his horse from the rear. Chances are it’ll die before he does, but if you give him space, he’ll summon it again, so keep the pressure on.
Bloodhound Knight Darriwil
Reward: Bloodhound’s Fang greatsword
Location: Forlorn Hound’s Evergaol, southernmost point of West Limgrave
Quick tips: This Artorias-esque bestial swordsmen doesn’t have too much health, but he is super aggressive. Since he combos for days, it’s best to stay at a distance and get hits in when they end. Look out for when he scrapes his claws along the ground to uppercut you, followed up by a quick overhead slash. He also has a jump attack with pretty deceptive range, so it’s best to stay well back. Keep getting those hits in between his combos and he’ll be dead before you know it.
Draconic Tree Sentinel
Reward: Dragon Greatclaw hammer, Dragon Claw shield
Location: Blocking the back gate into Leyndell
The mounted boss to end all mounted bosses. This guy is tough due his powerful AoE attacks and the lightning he calls down from the sky in his second phase. I recommend summoning a friend and fighting him on foot to split his aggression. In terms of attacks, watch out for his horse spitting flames at you, and in the second phase, when he calls down lightning from the sky. The key to dodging this is rolling just as he dips his shield. If you insist on fighting horseback, deal damage on his shield side, since he can’t get at you with his hammer, and jump to avoid his AoEs. When he runs at you, he’s going to jump and slam his hammer down.
Reward: Aspects of the Crucible: Tail incantation
Location: West Limgrave. Stormhill Evergaol.
This knight is located in the Stormhill Evergaol on the hill, directly to the southwest of the Gatefront site of grace in West Limgrave. His first phase is relatively easy since he has quite stilted movements, but once you knock him past half health, he sprouts wings and a tail. The attacks to be aware of are his sword lunge, which has deceptive range, and when he flies into the air, as he’s about to charge you. When he whips his tail out, he also follows up with a tail spin that has massive range, so get ready to dodge.
Reward: Skeletal Militiaman Ashes, Deathroot (Summonwater Village), Tibia Summons sorcery (Wyndham Ruins)
Location: Multiple locations
Quick tips: These undead boatmen turn up throughout the Lands Between, and are harder with each encounter, but the easiest is in Summonwater Village, and can be beaten with Torrent. He only has three attacks: holding his staff up in the air for a very slow AoE shockwave, tilting his boat to splash down and damage you with water, or throwing water at you using his staff. Because of your speed, you can outmanoeuvre the skeletons he summons, just be wary of the one with the scythe at the back of the village who summons skulls that home in on you. There’s no real rush with this boss, so just take your time and chip the boatman down.
Glintstone Dragon Smarag
Reward: Dragon Heart
Location: Near a rocky outcrop to the west of Raya Lucaria Academy
Quick tips: This magic dragon guards the Glintstone Key required to break the seal on the academy door, but you don’t have to kill him to get it. If you’d prefer to fight him, he has much the same moveset as Flying Dragon Agheel, except he can also fire spells from his mouth, and has a nasty move where he spins around to bite you when near his tail. Look out for his attack when he hovers before dropping on you, and for him suddenly jumping into the air to rain fire down. The toughest part of this fight is that he’s pretty tanky and his blue fire can one-shot you, but as with any dragon, there’s a lot to hit.
Reward: Dragon Halberd
Location: Siofra River, through the portal in the broken tower by the Worshippers’ Woods site of grace.
Quick tips: This crawling giant clad in armour is definitely one to fight on horseback. His main reaching attack has massive range, so you’ll want to maintain distance while circling around him to bait it, then get distance when he reaches for you. Spin back and deal some blows, but be careful of when he pulls back his hand as it deals damage. Rinse and repeat.
Black Blade Kindred
Reward: Gargoyle’s Black Axe, Gargoyle’s Black Blades
Location: Dragonbarrow, Caelid. Right outside the Bestial Sanctum.
This guy loves to obliterate brave new players that stumble on this part of the map. His fight is actually still pretty hard for seasoned Elden Ring players. This fight is all about patience, as this boss will punish you for being greedy. Black Blade Kindred rarely has openings to get a hit in while he’s using the sword, so you’re essentially waiting for him to pull out the axe. Once the axe is out, you can watch his telegraphed attacks and move in for a few hits. The biggest tip we have for him is to fight him on a hill because it makes avoiding his spin attacks much easier to dodge.
Reward: Veteran’s Prosthesis
Location: Castle Sol, Mountaintops of the Giants.
Niall is a tough one. He summons two guards that will hound you for most of the fight so a Spirit Ash summon is almost necessary here. You want to take out the guards early on. Once one guard is down you should focus your attention onto Niall. He has a lot of extended attacks with his flag pole, so you want to make sure you can dodge left and right of them. Like most bosses, just wait for an attack to go out and get a hit in.
The second phase Niall likes to start spinning his weapon which can be a pain. Give him space and wait for it to end. You want to conserve stamina in this fight so that you have time to dodge all of his fast-paced attacks. He has a lot of lightning- and frost-based attacks that come out super quick. You need to be patience and wait for any tiny opening you can get because if you’re not careful he can combo you to death easily.
Reward: Sewing Needle and Tailoring Tools. Beating this boss also allows you to access the island south of Limgrave.
Location: Coastal Cave, West Limgrave.
These two bestial chieftains are better fought individually. Stay near the fire until you’ve taken out one of them. They are extremely aggressive, so it’s worth summoning Old Knight Istvan at the entrance to give you some breathing room. Also beware of the other enemies in the arena, and kill them off quickly as soon as the fight begins to avoid getting overwhelmed.
Reward: Roar Medallion
Location: Limgrave Tunnels, West Limgrave
Quick tips: This boss is basically the same as the trolls you’ll face out in the world, except his weapon combos aren’t quite as dangerous. Stick close to his legs, move between his back and his front if he’s about to do a downward smash, and you should take him out easily.
Erdtree Burial Watchdog
Reward: Noble Sorcerer Ashes
Location: Stormfoot Catacombs, West Limgrave.
This boss is found in the dungeon, northwest of the Church of Elleh. It isn’t so much hard as it is pure nightmare fuel. It honestly looks as if someone glued a knife to the paw of one of those waving cat dolls. It’s easy to beat, just watch out for its weirdly timed hovering attack where it rises into the air then slams down.
Black Knife Assassin
Reward: Assassin’s Crimson Dagger talisman, Deathroot in the chest behind him.
Location: Deathtouched Catacombs, West Limgrave.
This boss is found in the catacombs dungeon to the east of the Warmaster’s Shack on Stormhill, set into the cliff. He’s pretty easy, especially if you summon a mob to help you, but if you need an extra advantage, use a weapon that deals holy damage.
Reward: Cloth Garb and Cloth Trousers
Location: Murkwater Cave, West Limgrave.
Loveable Patches activates when you open a chest in his boss room and will try to rob you. He’s easy to beat and will surrender when he falls below half health, allowing you to talk to him. Just try to avoid when his shield is up, and he’s stabbing at you with his spear.
Grave Warden Duelist
Reward: Battle Hammer
Location: Murkwater Catacombs, West Limgrave.
It’s better to be close to this dual hammer-wielding gladiator since a lot of his attacks just don’t seem to connect if you’re right up in his face. This also lets you avoid his sweeping chain attacks. Once you get his HP down to around half, he’ll roar and enter his more aggressive second phase. You can still stay close-ish to him but beware of his grab attack, where he throws you, rather rudely, across the room.
Mad Pumpkin Head
Reward: Gain access to Selen and her sorceries
Location: Waypoint Ruins, East Limgrave
This metal-headed giant wields a flail that causes blood loss buildup and will suddenly smash his head into the ground to crush you. He’s pretty aggressive, and you fight him in a small room, so it’s better to stay relatively close, circling around his sides and back while avoiding his sweeping flail attacks. He doesn’t have too much health, but try to use sideways slashes to avoid hitting his armoured head.
Ulcerated Tree Spirit
Reward: Golden Seed and Banished Knight Oleg (Fringefolk Hero’s Grave), Leaden Hardtear and Cerulean Hidden Tear (Mt. Gelmir)
Location: Fringefolk Hero’s Grave, West Limgrave (also Mt. Gelmir)
Quick tips: The best way to beat this boss initially, is to stick to its side and deal damage when you can. Just be aware of its downward paw smashes. Watch out for this boss’s tail attacks, and make sure you dodge into them far enough back that you don’t get carried along with the tail.
When it roars and rears into the air, get ready to dodge because that grab attack will deal a lot of damage. It’ll often conclude this combo by breathing fire, and that’s your best time to get hits in. If you damage it enough, it falls to the ground, letting you deal a counter to its glowing eye. At around half health, it will glow before performing an AoE explosion that also makes pillars of light come out of the floor, so untarget and run for your life.
Reward: Blue Dance Charm
Location: Highroad Cave, West Limgrave
This is pretty easy to beat if you stick around his ankles while staying aware of his stomps. He also likes to slam the end of his weapon into the floor. He’ll occasionally kneel down to spew fire, but it’s very easy to spot and get a little distance. Like Tower Knight in Demon Souls, slash his ankles enough, and he will topple, letting you perform a strike on his chest.
Reward: Ancestral Follower ashes
Location: Hallowhorn Grounds, Siofra River
This spirit stag’s attacks are pretty easy to dodge. It will try to ram you with its horns and perform slow breath attacks, both on the ground and flying in the air. The main attack to be aware of is its two midair hops before slamming its head down on you. It’s best to attack from behind to avoid those horns and just get under its legs to deal some damage.
Reward: Glintstone Sorcerer Ashes
Location: Road’s End Catacombs, West Liuria
Sounds like a weird boss name? Well, it’s a weird boss! Imagine the Witch of Hemwick from Bloodborne, but as an illusory snail who can summon Crucible Knights to fight you. The key to this boss is: the snail is invisible. Summon a mob or NPC to distract the knight, while you locate the glowing patch of light, and deal some damage to that shelled sucker.
Royal Knight Loretta
Reward: Loretta’s Greatbow sorcery, Ash of War: Loretta’s Slash
Location: Caria Manor, in the north of West Liuria
This mounted magic knight is a relatively tough fight due to her constantly spamming sorceries. She’ll summon swords above her that will fire at you after a delay and home towards you, as well as magic missiles from the bottom of her halberd. These are relatively easy to dodge if you keep your distance. You can deal with her downward strike by dodging into her, then behind her—it’ll confuse the third hit of her combo, and let you hit her. As with other horse fights, her weak point is the back of her horse, though be careful when it kicks.
At half health, her sorceries will get worse: they’ll be double the amount of swords, the magic missiles will be clusters, and she’ll fire a bigger, faster missile with a long windup. Since these home, dodge at the last minute to avoid, then get in hits when you can, before retreating back to a safe distance.
Demi-Human Queen Gilika
Reward: Ritual Sword Talisman in the room behind her
Location: Lux Ruins, Altus Plateau
She may be the queen of the demi-humans, but this wolf-like giant really isn’t that tough. You can find her in the basement of the Lux Ruins, which are due north of where the Grand Lift of Dectus comes out on the Altus Plateau. She’ll be fairly relaxed to begin with, so deal lots of damage, and when she starts jumping around get under her legs to hit her some more. Just make sure to watch out for her downward smash attacks.
Rewards: Bloody Helice sword
Location: Writheblood Ruins, Altus Plateau
You can find this rapier wielding bleed master in the basement of the Writheblood Ruins. It sits on the western cliffs overlooking that spooky forest in the north. Beware of blood-loss buildup in this fight and his AoE pool that causes it. Also watch out for his speedy attacks and thrown missiles. I recommend summoning wolves, since he struggles to deal with split aggro, and you can all just lay in on him
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