N64’s GoldenEye 007 is one of the most celebrated multiplayer games of all time, and now the Centre of Computing History has found the ultimate way to stop screen cheating by giving each player their own separate screen.
The Centre of Computing History shared a video of this new way to play GoldenEye 007 on Twitter, and it shared how it undertook this endeavor for its upcoming 25 Years of GoldenEye Dev Talk Evening.
4 screen GoldenEye on the original N64 hardware! No screencheating here! …but how?
Come and experience this at our GoldenEye evening, celebrating 25 years of GoldenEye for Nintendo 64: https://t.co/F918hEQ20v pic.twitter.com/05jA82upb8
— Computing History (@computermuseum) May 4, 2022
While the event is sold out, it will allow fans who have already secured a ticket a chance to try out this separate screen GoldenEye experience for themselves.
The event will also bring three of GoldenEye’s developers – Martin Hollis, Dr. David Doak, and Brett Jones – in as guests, and will have development documents, concept art, and playable versions of GoldenEye Japan and possibly the canceled GoldenEye Remastered for Xbox 360.
If you want to have this set-up for yourself, the Centre of Computing History warned that it was a bit tricky and also quite expensive, as it required roughly £8,000 of video distribution equipment. It also noted it was running the game on an original N64 using an original GoldenEye 007 cartridge.
While this may be tough for most people to recreate, GoldenEye 007 Xbox Achievements did appear online earlier this year and potentially hint at a new port that may be headed our way in the future.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
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Author: Adam Bankhurst