PlayStation says that its 10 live service games in development will be in different genres and for different audiences. Furthermore, PlayStation is aware of the fierce competition between live service games and the time investment they take from players.
In an interview with GamesIndustry.biz, PlayStation Studios head Herman Hulst said, “There is a risk that we talk about ‘live service’ in generic terms – as if it is a single genre or even a single business model. PlayStation Studios are making a variety of games that could be referred to as ‘live services’, targeting different genres, different release schedules, and at different scales.”
He continued: “We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love.”
Hurst explained that each of the studios PlayStation recently acquired is on its own trajectory. Additionally, whether or not an acquisition occurs depends on what the studio needs to grow and succeed. Being part of PlayStation Studios allows access to a global network of other studios, as well as technology and service teams.
“The priority for each studio is to deliver their own project – to make the best game that they can,” said Hurst.
PlayStation acquired Destiny developer Bungie and Jade Raymond’s Haven Studio last year, as well as Firewalk Studios last month. PlayStation is ramping up the development of live service titles with these studios, including one from Naughty Dog set in The Last of Us universe. The game Firewalk is working on will release on both PlayStation and PC.
PlayStation plans to release more than ten live service games by March 2026.
George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.
When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey
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Author: George Yang