Spider-Man Remastered PC Port Will Include DLSS and Ultrawide Monitor Support

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Spider-Man Remastered is swinging onto PCs soon, and today, the official PlayStation blog revealed some of the new graphical features that will be available, assuming your PC can keep up with all the web slinging.

Spider-Man will look extra smooth swinging through the Big Apple thanks to DLSS (Deep Learning Super Sampling). DLSS “increases graphics performance using dedicated Tensor Core AI processors found only on GeForce RTX GPUs, boosting frame rates with uncompromised image quality.”

If you’re a person with many monitors, you’re in luck! Spider-Man Remastered will support a number of display rations including NVIDIA Surround multi-monitor setups, ultrawide 21:9, and panoramic 32:9. You’ll also be able to customize a number of graphical options including SSAO, texture filtering, LoD quality, shadows, and more.

For gamers who haven’t gotten a chance to experience the scope of the PS5’s DualSense Controller, the game will support adaptive trigger feedback and haptic response as you take down baddies. This, however, will require the controller to be connected via a wire to experience the full set of the controller’s features.

Insomniac’s Spider-Man games have been a huge hit – reaching 33 million units sold in June. Be sure to check out today’s trailer that dropped showing off a number of the features on the PC version of Marvel’s Spider-Man Remastered. The game’s spin-off, Spider-Man: Miles Morales, is heading to PCs sometime this fall.

In our review for the PlayStation version of Marvel’s Spider-Man Remastered we gave it a 9/10 and called it “the definitive version of one of the best superhero games ever made.” Spidey web slings onto PCs August 12, 2022.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

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Author: Casey David Muir-Taylor

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