Respawn’s latest patch for Star Wars Jedi: Survivor has arrived, bringing with it a slew of fixes and improvements to the PC version of the game. However, console players will need to wait a little longer to get their hands on the update.
As stated on EA’s website, patch five is already available to download for PC, but the console patch that will bring upgrades to the PS5 and Xbox Series X|S has yet to be given a date.
Regardless, the new patch is set to bring numerous performance and stability improvements to Jedi: Survivor across all platforms, while also addressing a number of rare game breaking bugs that were preventing some players from progressing through the game.
A series of graphical updates are also being implemented in Patch Five that aim to fix instances wherein characters and enemies failed to appear correctly during gameplay and cutscenes.
Several fixes are also only coming to the PC version of the game, which was slated upon release for its substandard performance. Amongst these improvements is a content caching fixes designed to reduce hitching, and improved thread handling upon switching off the ray-tracing option.
Full details on all of the fixes brought in with Respawn’s latest patch can be found below.
To get the best start while playing Jedi: Survivor, check out IGN’s guide on the best things to do first, alongside essential tips and tricks, things you should know that the game doesn’t tell you, and our full on walkthrough and collectibles guide.
Star Wars Jedi: Survivor Patch 5 Notes:
- (PC only) Improved content caching to reduce hitching
- (PC only) Improved thread handling when raytracing is turned off.
- (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
- Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
- (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
- Various performance fixes.
- Stability improvements.
- More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
- Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
- Fixed an issue where Drya Thornne would become invincible.
- Music-related fixes
- Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
- Fix for a bug where the Skriton wouldn’t appear correctly.
- Fix for Dagan not appearing correctly in a cinematic.
- Fixed some rare instances of players being unable to progress further in the game even after reloading.
- Fix for a bug where the Gorocco would disappear mid-combat.
- Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
- Fix for a bug where BD-1 wouldn’t be able to open a door.
- Fix for void tear interactions not working correctly.
- Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
- Improved UX for Koboh matter turrets that players were previously unable to exit out of.
- Fix for the Rancor and the Mogu not correctly leaving Cal’s XP behind when he respawns.
- Fix for a bug where the Skills menu wouldn’t correctly close.
- Improved sync for sound during one of the cinematics.
- Fix for the environment not loading correctly on Koboh after Cal respawns.
Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer
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Author: Anthony Wood